The task cards that you will find on this website were created by Cindy Loop Snyder, Elizabeth Pearsall, and Janet Molzan. You are welcome to use, copy, and adapt these activities for classroom use. Please include credit to Cindy Loop Snyder, Elizabeth Pearsall, and Janet Molzan if you choose to use and share them.
Odd and Even Numbers: Trade Books and Coding
One Odd Day (Authors: Doris Fisher & Dani Steed; Illustrator: Karen Lee) & My Even Day (Authors: Doris Fisher & Dani Steed; Illustrator: Karen Lee)
https://www.youtube.com/watch?v=Bk4HftjD8PQ reading of My Even Day
https://www.youtube.com/watch?v=Bk4HftjD8PQ reading of My Even Day
The Odds Get Even: The Day the Odd Numbers Went on Strike (Author: Pamela Hall; Illustrator: Lynne Chapman) & Missing Mittens (Author: Stuart J. Murphy; Illustrator: G. Brian Karas)
You Tube Video of Missing Mittens https://www.youtube.com/watch?v=vuGj6-qlo5c (3:24)
You Tube Video of Missing Mittens https://www.youtube.com/watch?v=vuGj6-qlo5c (3:24)
If You Were an Even Number (Math Fun Series) (Author: Marice Aboff; Illustrator: Sarah Dillard)
If You Were an Odd Number (Math Fun Series) (Author: Marice Aboff; Illustrator: Sarah Dillard)
Coding with BlueBot
Make a chart with 15 cm square cells. Print even and odd numbers in each cell either in order or randomly. Students code the BlueBot to find various numbers.
For example: Task 1 – Code BlueBot to find an odd number. Task 2 – Code BlueBot to go from the Start Square to an odd number. Then code BlueBot to turn around and go back to the Start Square.
Coding with DASH
Print even and odd numbers each on an individual paper and put on the floor.
Print even and odd numbers on the sides of cups and put the cups on the floor.
They can be in order or a random placement.
For example: Task 1 – Code DASH to find an odd number. Once DASH is there pick up the paper (or cup).
Task 2 – Place the even and odd numbers out on the floor randomly. Code DASH to go from the Start Square to an odd number. Then code DASH to turn around and go back to the Start Square. If DASH makes it back to the Start Square then keep the paper (or cup). At the end of the game add up all the papers (or cups) to find out who won.
Task 3 – Place the even and odd numbers out on the floor in order and make an array of columns and rows. Leave enough room between the rows for the DASH to move. Code DASH to go from the Start Square (0) to the end of the first row. Code DASH to travel back and up to the start of the second row. Then repeat the process until DASH has travelled across all the even and odd numbers.
Task 4 – Repeat Task 3 but code using the Repeat Block. The goal is to use as few blocks as possible to complete the mission.
Coding with ScratchJr
If You Were an Odd Number (Math Fun Series) (Author: Marice Aboff; Illustrator: Sarah Dillard)
Coding with BlueBot
Make a chart with 15 cm square cells. Print even and odd numbers in each cell either in order or randomly. Students code the BlueBot to find various numbers.
For example: Task 1 – Code BlueBot to find an odd number. Task 2 – Code BlueBot to go from the Start Square to an odd number. Then code BlueBot to turn around and go back to the Start Square.
Coding with DASH
Print even and odd numbers each on an individual paper and put on the floor.
Print even and odd numbers on the sides of cups and put the cups on the floor.
They can be in order or a random placement.
For example: Task 1 – Code DASH to find an odd number. Once DASH is there pick up the paper (or cup).
Task 2 – Place the even and odd numbers out on the floor randomly. Code DASH to go from the Start Square to an odd number. Then code DASH to turn around and go back to the Start Square. If DASH makes it back to the Start Square then keep the paper (or cup). At the end of the game add up all the papers (or cups) to find out who won.
Task 3 – Place the even and odd numbers out on the floor in order and make an array of columns and rows. Leave enough room between the rows for the DASH to move. Code DASH to go from the Start Square (0) to the end of the first row. Code DASH to travel back and up to the start of the second row. Then repeat the process until DASH has travelled across all the even and odd numbers.
Task 4 – Repeat Task 3 but code using the Repeat Block. The goal is to use as few blocks as possible to complete the mission.
Coding with ScratchJr
Students could take a photo of a chart with even and odd numbers with the iPad camera when in ScratchJr and import it as a background.
Students could draw a grid: Click on Background icon. Select Blank Background at the top of the screen and click on the Paint Brush icon. Then using all the tools of the Paint Editor such as the Draw palette and all the options available with this screen make their own background. When complete click on the Check Mark at the top right hand corner.
Coding can be completed different ways.
Students could draw a grid: Click on Background icon. Select Blank Background at the top of the screen and click on the Paint Brush icon. Then using all the tools of the Paint Editor such as the Draw palette and all the options available with this screen make their own background. When complete click on the Check Mark at the top right hand corner.
Coding can be completed different ways.
The top train of blocks shows 5 Move Forward Blocks each with the variable of 3 spaces. The Move Backwards block moves the same distance with the variable of 15 spaces.
The bottom train of blocks shows how to repeat the coding and have the cat move across the grid from left to right and then return, move up a cell and then move left to right on that row.
Note: the Move Forward “0” spaces turns the Cat from facing left to right or right to left.
The bottom train of blocks shows how to repeat the coding and have the cat move across the grid from left to right and then return, move up a cell and then move left to right on that row.
Note: the Move Forward “0” spaces turns the Cat from facing left to right or right to left.